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While the objective was accomplished, the benefits didn’t stop there.Īs it turns out, locally stored files are much quicker to save compared to relying on the GPU driver. NVIDIA and Intel are faster at shader building than AMDīut this isn’t just another fix for AMD Windows users.
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This has saved me literal hours of time while playing Xenoblade Chronicles 3 with an RX 6600, as the game has the lovely perk of many heavy shaders.īooting the game with 25000 shaders used to take close to 15 minutes, with the driver only providing the first 3000 shaders or so, and the rest always being recompiled.
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the shaders), and having the usual suspects like the Windows AMD driver fail to store 95% of them because of some arbitrary low size limitation, Wollnashorn decided that doing it with the official Vulkan API is better.īy storing the entire pipeline cache in a custom file among yuzu’s folders, AMD GPUs running on Windows can now properly load large caches in mere seconds, as it should be. The change is simple: instead of relying on the GPU driver to store and validate the pipeline cache (a.k.a. One change that slipped by, made by a new contributor, improved the Vulkan experience so dramatically, it almost feels like cheating…
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1.5, several other GPU related changes had to be delayed. New year, more work to do! 2023 started with a plethora of graphical changes, audio and input improvements, TAS and LAN/LDN fixes, and more! Stay tuned yuz-ers, this is just the start of what’s to come this year! New challenger approaching!ĭuring the time it took to merge last month’s Project Y.F.C.
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